Week 1
Player = Ship
-Win Conditions - Clear Map, Bounty Hunt, Player vs Comp. ,
-Fail Conditions - Ship damage, Not Enough Asteroids, Friendly Fire, Time
Interaction Model:
Player Can:
Move Forward, Backward, Strafe (based on ship) , Rotate, Shoot (Power Limit), Special, Upgrade, Camera Switch (??) , Roll, Pitch, and Yaw
World Challenges:
-Asteroids can hurt player
-Space ships shoot and can hit players
-Environmental changes
(IDEA)
Infinite continuum not working (?) , try incorporating "The Capital" using their technology to enclose players in the restricted boundaries.
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