Wednesday, February 2, 2011

Week 1 Update

Week 1

Player = Ship

-Win Conditions - Clear Map, Bounty Hunt, Player vs Comp. ,
-Fail Conditions - Ship damage, Not Enough Asteroids, Friendly Fire, Time

Interaction Model:
       Player Can:
         Move Forward, Backward, Strafe (based on ship) , Rotate, Shoot (Power Limit), Special, Upgrade, Camera Switch (??) , Roll, Pitch, and Yaw

World Challenges:
         -Asteroids can hurt player
         -Space ships shoot and can hit players
         -Environmental changes

(IDEA)
Infinite continuum not working (?) , try incorporating "The Capital" using their technology to enclose players in the restricted boundaries.

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