Friday, February 4, 2011

Week 4 Tasks

Ship Concept Team: Take into account the personalities of the factions, and functionality of the ships, leave blank spots to place on enemies.
Manuel Avila – The Union Ship, finalize the Model Sheet.  Model the union ship.  Make sure to match the concept.
Freddie Blodgett – Keep working on character controller, Create model sheet for The Capital ship.  Front, Top, Side, Back? Views, make sure features match.
Dan Heintz – Continue the concepts of the Horizons ship using the feedback from the class. Create a couple variations.
Game Play Team:
Chris Redfern – Create Model sheet for Laser Turret, Top and Side, make sure features match.  Combine the two rocket concepts into one. Send the rocket ref to Joe ASAP. Concept up 3 new machine gun turrets.
Joe Papin – 5 Concepts for the shape of the missile. Model the rocket. Start creating an archive of space images, high resolution only.  20 for next week!
Dan Heintz – Create Model Sheet for Mounted Cannon, Top and Side view, make sure features match.

Wednesday, February 2, 2011

Week 3 Update

Objectives:
  -Ships -> Lock down small ship => create model sheet figure out medium & large ships

  -Weapons -> Lock down weapon types, stages, & upgrades  => create model sheets

Weapons:

Turret
Heavy Turret
Mounted Cannon (Energy)
Missiles/Rockets
Laser

Upgrades:

Turret:                  Lv1 Machine Gun, Round Burst
                            Lv2 Auto Fire, Faster Rate of Fire
                            Lv3 Explosive Rounds, Proxy

Heavy Turret:       Lv1 One Shot Reload
                            Lv2 Spread Shot (Alternate Fire ?), More Rounds
                            Lv3 More Rounds, Round Burst

Mounted Cannon: Lv1 Charged Shot
                            Lv2 Shorter Charge, Stored Charge
                            Lv3 Ignore Defense, Pierce Percentage

Laser:                   Lv1 Stream of Energy
                            Lv2 Faster Recharge, Wider Beam
                            Lv3 Alternate Fire, All At Once, Pierce Percentage

Rockets:               Lv1 Shoots Straight
                            Lv2 Burst of Rockets, Clusters
                            Lv3 More Rockets, Proxy

Missiles:              ?


Power Ups:          Repair
                            Speed
                            Shield
                            Energy Restore
                            Weapon Power Up
                            Rate of Fire

Week 2 Update

Goals As of Now :

(3 different ships + 3 factions
5 Levels + training/tutorial level )

Bigger Ships- harder to turn so have the guns on a turret system with the mouse as
   a control.

Ship works as a boundary constraint for players. Player gets too close, prompts an "insta-kill"
   -Upgrades permanently on ship
   -Power ups a limited time

Factions:

"The Capital"                                                           
  -evil                                                                     
  -capitalism                                                       
  -dark                                                                  
  -angular
  -big ship

"The Union"
  -not organized
  -vigilantes
  -small ship

"Horizons"
  -seen as good but not
  -humor
  -medium ship

Controls:

Move Forward
 Backward
Side to Side
Rotate

Week 1 Update

Week 1

Player = Ship

-Win Conditions - Clear Map, Bounty Hunt, Player vs Comp. ,
-Fail Conditions - Ship damage, Not Enough Asteroids, Friendly Fire, Time

Interaction Model:
       Player Can:
         Move Forward, Backward, Strafe (based on ship) , Rotate, Shoot (Power Limit), Special, Upgrade, Camera Switch (??) , Roll, Pitch, and Yaw

World Challenges:
         -Asteroids can hurt player
         -Space ships shoot and can hit players
         -Environmental changes

(IDEA)
Infinite continuum not working (?) , try incorporating "The Capital" using their technology to enclose players in the restricted boundaries.